Added MISSIONPACK ifdef around GT_1FCTF code.
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@@ -131,7 +131,12 @@ int BotSortTeamMatesByBaseTravelTime(bot_state_t *bs, int *teammates, int maxtea
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int traveltimes[MAX_CLIENTS];
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int traveltimes[MAX_CLIENTS];
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bot_goal_t *goal = NULL;
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bot_goal_t *goal = NULL;
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if (gametype == GT_CTF || gametype == GT_1FCTF) {
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#ifdef MISSIONPACK
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if (gametype == GT_CTF || gametype == GT_1FCTF)
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#else
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if (gametype == GT_CTF)
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#endif
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{
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if (BotTeam(bs) == TEAM_RED)
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if (BotTeam(bs) == TEAM_RED)
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goal = &ctf_redflag;
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goal = &ctf_redflag;
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else
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else
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@@ -298,9 +298,11 @@ void Team_FragBonuses(gentity_t *targ, gentity_t *inflictor, gentity_t *attacker
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enemy_flag_pw = PW_REDFLAG;
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enemy_flag_pw = PW_REDFLAG;
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}
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}
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#ifdef MISSIONPACK
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if (g_gametype.integer == GT_1FCTF) {
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if (g_gametype.integer == GT_1FCTF) {
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enemy_flag_pw = PW_NEUTRALFLAG;
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enemy_flag_pw = PW_NEUTRALFLAG;
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}
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}
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#endif
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// did the attacker frag the flag carrier?
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// did the attacker frag the flag carrier?
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tokens = 0;
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tokens = 0;
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