Ditch 'historical compatibility' and use 'logic' instead
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@@ -5,25 +5,30 @@
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if [ $# -ne 1 ]; then
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echo "Usage: $0 target_architecture"
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echo "Example: $0 i386"
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echo "Example: $0 x86"
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echo "other valid options are x86_64 or ppc"
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echo
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echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script."
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exit 1
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fi
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if [ "$1" == "i386" ]; then
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BUILDARCH=i386
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if [ "$1" == "x86" ]; then
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BUILDARCH=x86
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DARWIN_GCC_ARCH=i386
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elif [ "$1" == "x86_64" ]; then
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BUILDARCH=x86_64
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elif [ "$1" == "ppc" ]; then
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BUILDARCH=ppc
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else
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echo "Invalid architecture: $1"
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echo "Valid architectures are i386, x86_64 or ppc"
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echo "Valid architectures are x86, x86_64 or ppc"
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exit 1
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fi
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if [ -z "$DARWIN_GCC_ARCH" ]; then
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DARWIN_GCC_ARCH=${BUILDARCH}
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fi
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CC=gcc-4.0
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APPBUNDLE=ioquake3.app
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BINARY=ioquake3.${BUILDARCH}
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@@ -35,10 +40,10 @@ BASEDIR=baseq3
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MPACKDIR=missionpack
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BIN_OBJ="
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build/release-darwin-${BUILDARCH}/ioquake3.${BUILDARCH}
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build/release-darwin-${BUILDARCH}/${BINARY}
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"
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BIN_DEDOBJ="
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build/release-darwin-${BUILDARCH}/ioq3ded.${BUILDARCH}
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build/release-darwin-${BUILDARCH}/${DEDBIN}
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"
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BASE_OBJ="
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build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib
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@@ -79,7 +84,7 @@ unset ARCH_LDFLAGS
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if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
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ARCH_CFLAGS="-arch ${BUILDARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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ARCH_CFLAGS="-arch ${DARWIN_GCC_ARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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ARCH_LDFLAGS=" -mmacosx-version-min=10.5"
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fi
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