diff --git a/code/botlib/be_aas_route.c b/code/botlib/be_aas_route.c index d4287a04..ce46d39a 100644 --- a/code/botlib/be_aas_route.c +++ b/code/botlib/be_aas_route.c @@ -1772,6 +1772,8 @@ int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, in { int traveltime, reachnum; + traveltime = 0; + reachnum = 0; if (AAS_AreaRouteToGoalArea(areanum, origin, goalareanum, travelflags, &traveltime, &reachnum)) { return traveltime; @@ -1788,6 +1790,8 @@ int AAS_AreaReachabilityToGoalArea(int areanum, vec3_t origin, int goalareanum, { int traveltime, reachnum; + traveltime = 0; + reachnum = 0; if (AAS_AreaRouteToGoalArea(areanum, origin, goalareanum, travelflags, &traveltime, &reachnum)) { return reachnum; diff --git a/code/client/cl_cin.c b/code/client/cl_cin.c index 599443c9..ee86a1b1 100644 --- a/code/client/cl_cin.c +++ b/code/client/cl_cin.c @@ -577,8 +577,12 @@ static unsigned short yuv_to_rgb( long y, long u, long v ) g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 8; b = (YY + ROQ_UB_tab[u]) >> 9; - if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; - if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31; + if (r<0) r = 0; + if (g<0) g = 0; + if (b<0) b = 0; + if (r > 31) r = 31; + if (g > 63) g = 63; + if (b > 31) b = 31; return (unsigned short)((r<<11)+(g<<5)+(b)); } @@ -598,8 +602,12 @@ static unsigned int yuv_to_rgb24( long y, long u, long v ) g = (YY + ROQ_UG_tab[u] + ROQ_VG_tab[v]) >> 6; b = (YY + ROQ_UB_tab[u]) >> 6; - if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; - if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; + if (r<0) r = 0; + if (g<0) g = 0; + if (b<0) b = 0; + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; return LittleLong ((r)|(g<<8)|(b<<16)|(255<<24)); } diff --git a/code/client/libmumblelink.c b/code/client/libmumblelink.c index c6d6acb0..a1de9301 100644 --- a/code/client/libmumblelink.c +++ b/code/client/libmumblelink.c @@ -146,7 +146,7 @@ void mumble_set_identity(const char* identity) size_t len; if (!lm) return; - len = MIN(sizeof(lm->identity), strlen(identity)+1); + len = MIN(sizeof(lm->identity)/sizeof(wchar_t), strlen(identity)+1); mbstowcs(lm->identity, identity, len); } diff --git a/code/client/snd_wavelet.c b/code/client/snd_wavelet.c index a325ffdc..273862ca 100644 --- a/code/client/snd_wavelet.c +++ b/code/client/snd_wavelet.c @@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define C2 0.2241438680420134 #define C3 -0.1294095225512604 -void daub4(float b[], unsigned long n, int isign) +static void daub4(float b[], unsigned long n, int isign) { float wksp[4097] = { 0.0f }; float *a=b-1; // numerical recipies so a[1] = b[0] @@ -57,7 +57,7 @@ void daub4(float b[], unsigned long n, int isign) } } -void wt1(float a[], unsigned long n, int isign) +static void wt1(float a[], unsigned long n, int isign) { unsigned long nn; int inverseStartLength = n/4; diff --git a/code/qcommon/files.c b/code/qcommon/files.c index bacb415c..c0630412 100644 --- a/code/qcommon/files.c +++ b/code/qcommon/files.c @@ -175,25 +175,7 @@ or configs will never get loaded from disk! // every time a new demo pk3 file is built, this checksum must be updated. // the easiest way to get it is to just run the game and see what it spits out #define DEMO_PAK0_CHECKSUM 2985612116u -static const unsigned int pak_checksums[] = { - 1566731103u, - 298122907u, - 412165236u, - 2991495316u, - 1197932710u, - 4087071573u, - 3709064859u, - 908855077u, - 977125798u -}; -static const unsigned int missionpak_checksums[] = -{ - 2430342401u, - 511014160u, - 2662638993u, - 1438664554u -}; // if this is defined, the executable positively won't work with any paks other // than the demo pak, even if productid is present. This is only used for our diff --git a/code/renderer_oa/tr_backend.c b/code/renderer_oa/tr_backend.c index 33e006ca..9e53eee2 100644 --- a/code/renderer_oa/tr_backend.c +++ b/code/renderer_oa/tr_backend.c @@ -1481,7 +1481,6 @@ void R_MblurScreen( void ); void R_MblurScreenPost( void ); void RB_UpdateMotionBlur (void){ // leilei - motion blur hack - int e; numofmotionpasses = 4; numofmotionpasses = backEnd.refdef.time - backEnd.refdef.floatTime / 1000.0f; @@ -1551,9 +1550,6 @@ int mblurredframes; int mblurredframestotal; void RB_AccumBlurValue (void) { - int ah, tim, oltim; - oltim = time_last * 10; - tim = time_now * 10; // calculate how much we need, determined by motion blur fps mblur_time = time_now - time_last; mbluracc = (mblur_time) / 32; @@ -1566,7 +1562,6 @@ void RB_DrawAccumBlur (void) { static int blurstate = 0; float accblur; - static float damagetime = -1.0f; if (r_tvMode->integer > -1) return; // tvmode causes this to crash if (!r_motionblur->integer) return; diff --git a/code/renderer_oa/tr_bloom.c b/code/renderer_oa/tr_bloom.c index 3e00af48..61e26030 100644 --- a/code/renderer_oa/tr_bloom.c +++ b/code/renderer_oa/tr_bloom.c @@ -2214,7 +2214,7 @@ void R_PaletteScreen( void ) // WATER BUFFER TEST // ================================================================= - +#if 0 static struct { // NO! } water; @@ -2224,7 +2224,7 @@ static void R_Water_InitTextures( void ) { // NO! } - +#endif @@ -2234,7 +2234,7 @@ void R_InitWaterTextures( void ) } - +#if 0 static void R_Water_BackupScreen( void ) { // NO! @@ -2250,7 +2250,7 @@ static void R_Water_RestoreScreen( void ) { // NO! } - +#endif void R_WaterInit( void ) { diff --git a/code/renderer_oa/tr_image.c b/code/renderer_oa/tr_image.c index 7571392c..ab60e48d 100644 --- a/code/renderer_oa/tr_image.c +++ b/code/renderer_oa/tr_image.c @@ -99,8 +99,9 @@ byte BestColor (int r, int g, int b, int start, int stop) berstcolor = i; } } - if (berstcolor) - //ri.Printf( PRINT_ALL, "returned %i\n", berstcolor ); + if (berstcolor) { + //ri.Printf( PRINT_ALL, "returned %i\n", berstcolor ); + } return berstcolor; } @@ -211,17 +212,14 @@ void R_GLSLPalette_f ( ) void R_InitPalette( void ) { byte *buff; - int len; int i, v; ri.Printf( PRINT_ALL, "INIT PALETTE......\n"); - len = ri.FS_ReadFile("gfx/palette.lmp", (void **)&buff); + ri.FS_ReadFile("gfx/palette.lmp", (void **)&buff); if(!buff){ - - - ri.Printf( PRINT_ALL, "PALLETE FALED :(!\n" ); - paletteavailable = 0; // Don't have a palette - paletteenabled = 0; // Don't do 8-bit textures + ri.Printf( PRINT_ALL, "PALLETE FALED :(!\n" ); + paletteavailable = 0; // Don't have a palette + paletteenabled = 0; // Don't do 8-bit textures return; } @@ -229,21 +227,23 @@ void R_InitPalette( void ) { ri.Printf( PRINT_ALL, "PALETTE LOADDEEEED!!!!!!!!!!!!1\n" ); paletteavailable = 1; // Do have a palette - if (palettedTextureSupport) + if (palettedTextureSupport) { paletteability = 1; - else + } + else { paletteability = 0; + } // change the transparent color to black - palettemain[255*3] = 0; - palettemain[255*3+1] = 0; - palettemain[255*3+2] = 0; + palettemain[255*3] = 0; + palettemain[255*3+1] = 0; + palettemain[255*3+2] = 0; if (paletteability) // load this palette for GL { qglEnable( GL_SHARED_TEXTURE_PALETTE_EXT ); - R_SetTexturePalette( palettemain ); + R_SetTexturePalette( (unsigned*)palettemain ); R_SetPalette(palettemain); } @@ -252,13 +252,10 @@ void R_InitPalette( void ) { { int r, g, b, beastcolor; ri.Printf( PRINT_ALL, "15bpp lookup generation.\n" ); - for (r=0 ; r<256 ; r+=8) - { + for (r=0 ; r<256 ; r+=8) { ri.Printf( PRINT_ALL, "." ); - for (g=0 ; g<256 ; g+=8) - { - for (b=0 ; b<256 ; b+=8) - { + for (g=0 ; g<256 ; g+=8) { + for (b=0 ; b<256 ; b+=8) { beastcolor = BestColor (r, g, b, 1, 254); palmap[r>>3][g>>3][b>>3] = beastcolor; } @@ -269,16 +266,15 @@ void R_InitPalette( void ) { { int re, ge, be; - for (i=0 ; i<256 ; i++) - { - re = palettemain[0]; - ge = palettemain[1]; - be = palettemain[2]; - palettemain += 3; + for (i=0 ; i<256 ; i++){ + re = palettemain[0]; + ge = palettemain[1]; + be = palettemain[2]; + palettemain += 3; - v = (255<<24) + (re<<0) + (ge<<8) + (be<<16); - d_8to24table[i] = v; - } + v = (255<<24) + (re<<0) + (ge<<8) + (be<<16); + d_8to24table[i] = v; + } } } @@ -354,7 +350,7 @@ void GL_TextureMode( const char *string ) { // hack to prevent trilinear from being set on voodoo, // because their driver freaks... - if ( i == 5 && glConfig.hardwareType == GLHW_3DFX_2D3D || r_leifx->integer ) { + if ( (i == 5 && glConfig.hardwareType == GLHW_3DFX_2D3D) || r_leifx->integer ) { ri.Printf( PRINT_ALL, "Refusing to set trilinear on a voodoo.\n" ); i = 3; } @@ -562,30 +558,22 @@ R_ImageListMapOnly_f void R_ImageListMapOnly_f( void ) { int i; - for ( i = 0 ; i < tr.numImages ; i++ ) - { + for ( i = 0 ; i < tr.numImages ; i++ ) { image_t *image = tr.images[i]; char *zipcommand = "zip -9 "; char localName[ MAX_QPATH ]; - char *sizeSuffix; int estSize; - int displaySize; estSize = image->uploadHeight * image->uploadWidth; - // mipmap adds about 50% if (image->flags & IMGFLAG_MIPMAP) estSize += estSize / 2; - sizeSuffix = "b "; - displaySize = estSize; - //if ( !strncmp( image->imgName, "textures", 8 ) ) { - if (image->maptexture){ - - COM_StripExtension( image->imgName, localName, MAX_QPATH ); - ri.Printf(PRINT_ALL, "%s pak1-map-mapname.pk3 %s.*\n", zipcommand, localName); + if (image->maptexture) { + COM_StripExtension( image->imgName, localName, MAX_QPATH ); + ri.Printf(PRINT_ALL, "%s pak1-map-mapname.pk3 %s.*\n", zipcommand, localName); } } @@ -923,7 +911,7 @@ static void R_MipMap (byte *in, int width, int height) { static void R_MipMap8 (byte *in, int width, int height) { int i, j; - byte *out, *at1;//, *at2, *at3, *at4; + byte *out, at1;//, *at2, *at3, *at4; height >>= 1; out = in; @@ -1052,71 +1040,70 @@ static void DumpTex( unsigned *data, { // leilei - Do crazy dumping crap - byte *scan; - byte *baffer, *alffer, *flipper; - scan = ((byte *)data); - size_t offset = 0;//, memcount; - int padlen = 0; - int be, ber; - int scrale = width * height; - int scravg = width + height / 2; - int quality = 85; // estimate quality from total size - int hasalf = 0; - float countw = 0; - - if (scravg > 511) quality = 42; // huge textures - else if (scravg > 255) quality = 62; // large textures - else if (scravg > 127) quality = 72; // large textures - else if (scravg < 127) quality = 95; // tiny textures - baffer = ri.Hunk_AllocateTempMemory( width * height * 3 ); - flipper = ri.Hunk_AllocateTempMemory( width * height * 3 ); - alffer = ri.Hunk_AllocateTempMemory( width * height * 3 ); - // TODO: Save alpha separately - // I'm gonna flip...... - int alfcnt = 0; + byte *scan; + byte *baffer, *alffer, *flipper; + scan = ((byte *)data); + int padlen = 0; + int be, ber; + int scrale = width * height; + int hasalf = 0; + float countw = 0; +#if 0 + int scravg = width + height / 2; + int quality = 85; // estimate quality from total size + if (scravg > 511) quality = 42; // huge textures + else if (scravg > 255) quality = 62; // large textures + else if (scravg > 127) quality = 72; // large textures + else if (scravg < 127) quality = 95; // tiny textures +#endif + baffer = ri.Hunk_AllocateTempMemory( width * height * 3 ); + flipper = ri.Hunk_AllocateTempMemory( width * height * 3 ); + alffer = ri.Hunk_AllocateTempMemory( width * height * 3 ); + // TODO: Save alpha separately + // I'm gonna flip...... + int alfcnt = 0; - for (be=0; be width) - countw = 0; - else - countw++; - ber = scrale - be - 1; - bib = be; - if (bib < 0) bib = 0; - if (bib > scrale) bib = 0; - baffer[bib*3] = scan[ber*4]; - baffer[bib*3+1] = scan[ber*4+1]; - baffer[bib*3+2] = scan[ber*4+2]; - alffer[bib*3] = scan[ber*4+3]; - alffer[bib*3+1] = scan[ber*4+3]; - alffer[bib*3+2] = scan[ber*4+3]; - if (scan[ber*4+3] > 1){ hasalf = 1;} - if (scan[ber*4+3] == 255){ alfcnt += 1; } - } + if (countw > width) + countw = 0; + else + countw++; + ber = scrale - be - 1; + bib = be; + if (bib < 0) bib = 0; + if (bib > scrale) bib = 0; + baffer[bib*3] = scan[ber*4]; + baffer[bib*3+1] = scan[ber*4+1]; + baffer[bib*3+2] = scan[ber*4+2]; + alffer[bib*3] = scan[ber*4+3]; + alffer[bib*3+1] = scan[ber*4+3]; + alffer[bib*3+2] = scan[ber*4+3]; + if (scan[ber*4+3] > 1){ hasalf = 1;} + if (scan[ber*4+3] == 255){ alfcnt += 1; } + } - // NOW FIX IT + // NOW FIX IT - - - //memcount = (width * 3 + padlen) * height; - if ((width > 16) && (height > 16)){ + //memcount = (width * 3 + padlen) * height; + if ((width > 16) && (height > 16)){ RE_SaveJPG( va("dump/%s.jpg", dumpname), 85,width, height, baffer, padlen); - if (hasalf) - RE_SaveJPG( va("dump/%s_alpha.jpg", dumpname), 85,width, height, alffer, padlen); + if (hasalf) { + RE_SaveJPG( va("dump/%s_alpha.jpg", dumpname), 85,width, height, alffer, padlen); } - ri.Printf( PRINT_ALL, "TEXDUMP: %s \n", dumpname ); + } + ri.Printf( PRINT_ALL, "TEXDUMP: %s \n", dumpname ); - // if ( baffer != 0 ) - ri.Hunk_FreeTempMemory( baffer ); - // if ( alffer != 0 ) - ri.Hunk_FreeTempMemory( alffer ); - ri.Hunk_FreeTempMemory( flipper ); +// if ( baffer != 0 ) + ri.Hunk_FreeTempMemory( baffer ); +// if ( alffer != 0 ) + ri.Hunk_FreeTempMemory( alffer ); + ri.Hunk_FreeTempMemory( flipper ); } @@ -1132,7 +1119,6 @@ static void Upload32( unsigned *data, unsigned *scaledBuffer = NULL; unsigned *resampledBuffer = NULL; int scaled_width, scaled_height; - int orig_width, orig_height; int i, c; byte *scan; GLenum internalFormat = GL_RGB; @@ -1145,9 +1131,6 @@ static void Upload32( unsigned *data, if (lightMap && r_parseStageSimple->integer) hackoperation = 4; - // leilei - npot support - orig_width = width; - orig_height = height; // // convert to exact power of 2 sizes @@ -1317,7 +1300,6 @@ static void Upload32( unsigned *data, { int r, g, b; vec3_t rgb; - float amplify; byte alfa = LUMA(scan[i*4], scan[i*4 + 1], scan[i*4 + 2]); //byte alfa = (scan[i*4]+ scan[i*4 + 1]+ scan[i*4 + 2]) / 3; @@ -1975,12 +1957,9 @@ static void Upload8( unsigned *data, if (paletteability) R_PickTexturePalette(1); - - if (paletteability && !isalphaedrgba) // Preparing for native upload - { - - for ( i = 0; i < c; i++ ) - { + // Preparing for native upload + if (paletteability && !isalphaedrgba) { + for ( i = 0; i < c; i++ ) { int thecol; int r, g, b, a; r = scan[i*4]; @@ -1992,17 +1971,15 @@ static void Upload8( unsigned *data, a /= 255; a *= 255; if (!a){ - thecol = 255; // transparent color + thecol = 255; // transparent color } scan[i] = thecol; samples = 1; } - } - else // Preparing for simulated RGBA upload - { - for ( i = 0; i < c; i++ ) - { + else { + // Preparing for simulated RGBA upload + for ( i = 0; i < c; i++ ) { int thecol; int r, g, b, a; unsigned char *pix24; @@ -2012,42 +1989,33 @@ static void Upload8( unsigned *data, a = scan[i*4 +3]; thecol = palmap[r>>3][g>>3][b>>3]; - a *= 1.9; a /= 255; a *= 255; pix24 = (unsigned char *)&d_8to24table[thecol]; - if (!a){ - thecol = 255; // transparent color - samples = 4; + if (!a) { + thecol = 255; // transparent color + samples = 4; } scan[i*4] = pix24[0]; scan[i*4+1] = pix24[1]; scan[i*4+2] = pix24[2]; scan[i*4+3] = a; - - } } - { - // select proper internal format - - - if ( samples == 1 ) - { - internalFormat = GL_LUMINANCE; // leilei - gl has no knowledge of a paletted format, so use this for imagelist + if ( samples == 1 ) { + // leilei - gl has no knowledge of a paletted format, so use this for imagelist + internalFormat = GL_LUMINANCE; } - else if ( samples == 3 ) - { + else if ( samples == 3 ) { internalFormat = GL_RGB; } - else if ( samples == 4 ) - { + else if ( samples == 4 ) { internalFormat = GL_RGBA; } @@ -2058,33 +2026,36 @@ static void Upload8( unsigned *data, - if ( ( scaled_width == width ) && - ( scaled_height == height ) ) { - if (!mipmap) - { - if (paletteability && !isalphaedrgba) - qglTexImage2D( GL_TEXTURE_2D, 0, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, data); - else - qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, data); + if ( ( scaled_width == width ) && ( scaled_height == height ) ) { + if (!mipmap) { + if (paletteability && !isalphaedrgba) { + qglTexImage2D( GL_TEXTURE_2D, 0, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, data); + } + else { + qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, data); + } *pUploadWidth = scaled_width; *pUploadHeight = scaled_height; *format = internalFormat; goto done; } - if (!paletteability || isalphaedrgba) - Com_Memcpy (scaledBuffer, data, width*height*4); - else Com_Memcpy (scaledBuffer, data, width*height); - + if (!paletteability || isalphaedrgba) { + Com_Memcpy (scaledBuffer, data, width*height*4); + } + else { + Com_Memcpy (scaledBuffer, data, width*height); + } } - else - { + else { // use the normal mip-mapping function to go down from here while ( width > scaled_width || height > scaled_height ) { - if (paletteability && !isalphaedrgba) - R_MipMap8( (byte *)data, width, height ); - else - R_MipMap( (byte *)data, width, height ); + if (paletteability && !isalphaedrgba) { + R_MipMap8( (byte *)data, width, height ); + } + else { + R_MipMap( (byte *)data, width, height ); + } width >>= 1; height >>= 1; if ( width < 1 ) { @@ -2094,9 +2065,12 @@ static void Upload8( unsigned *data, height = 1; } } - if (!paletteability || isalphaedrgba) - Com_Memcpy( scaledBuffer, data, width * height * 4 ); - else Com_Memcpy( scaledBuffer, data, width * height); + if (!paletteability || isalphaedrgba) { + Com_Memcpy( scaledBuffer, data, width * height * 4 ); + } + else { + Com_Memcpy( scaledBuffer, data, width * height); + } } @@ -2105,63 +2079,68 @@ static void Upload8( unsigned *data, *format = internalFormat; - if (paletteability && !isalphaedrgba) - qglTexImage2D( GL_TEXTURE_2D, 0, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaledBuffer ); - else - qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, scaledBuffer ); + if (paletteability && !isalphaedrgba) { + qglTexImage2D( GL_TEXTURE_2D, 0, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaledBuffer ); + } + else { + qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, scaledBuffer ); + } if (mipmap) { int miplevel; miplevel = 0; - while (scaled_width > 1 || scaled_height > 1) - { - if (paletteability && !isalphaedrgba) - R_MipMap8( (byte *)scaledBuffer, scaled_width, scaled_height ); - else - R_MipMap( (byte *)scaledBuffer, scaled_width, scaled_height ); + while (scaled_width > 1 || scaled_height > 1) { + if (paletteability && !isalphaedrgba) { + R_MipMap8( (byte *)scaledBuffer, scaled_width, scaled_height ); + } + else { + R_MipMap( (byte *)scaledBuffer, scaled_width, scaled_height ); + } scaled_width >>= 1; scaled_height >>= 1; - if (scaled_width < 1) + if (scaled_width < 1) { scaled_width = 1; - if (scaled_height < 1) + } + if (scaled_height < 1) { scaled_height = 1; + } miplevel++; - if (paletteability && !isalphaedrgba) - qglTexImage2D( GL_TEXTURE_2D, miplevel, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaledBuffer ); - else - qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, scaledBuffer ); - + if (paletteability && !isalphaedrgba) { + qglTexImage2D( GL_TEXTURE_2D, miplevel, palettedformat, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaledBuffer ); + } + else { + qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, scaled_width, scaled_height, 0, temp_GLformat, temp_GLtype, scaledBuffer ); + } } } done: - if (mipmap) - { - if ( textureFilterAnisotropic ) + if (mipmap) { + if ( textureFilterAnisotropic ) { qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) ); - + } qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); } - else - { - if ( textureFilterAnisotropic ) + else { + if ( textureFilterAnisotropic ) { qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 ); - + } qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); } - if (softwaremode) { // leilei - software speedup + if (softwaremode) { + // leilei - software speedup qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - } + } GL_CheckErrors(); @@ -2240,28 +2219,29 @@ image_t *R_CreateImage( const char *name, byte *pic, int width, int height, GL_Bind(image); // leilei - texture dumping - if (r_texdump->integer){ - COM_StripExtension( name, dumpname, MAX_QPATH ); // leilei - transfer name for texdump - DumpTex( (unsigned *)pic, image->width, image->height); - } + if (r_texdump->integer) { + COM_StripExtension( name, dumpname, MAX_QPATH ); // leilei - transfer name for texdump + DumpTex( (unsigned *)pic, image->width, image->height); + } - if (paletteavailable && r_texturebits->integer == 8 && !isLightmap && !depthimage && !force32upload) - Upload8( (unsigned *)pic, image->width, image->height, + if (paletteavailable && r_texturebits->integer == 8 && !isLightmap && !depthimage && !force32upload) { + Upload8( (unsigned *)pic, image->width, image->height, image->flags & IMGFLAG_MIPMAP, image->flags & IMGFLAG_PICMIP, isLightmap, &image->internalFormat, &image->uploadWidth, &image->uploadHeight ); - - else - Upload32( (unsigned *)pic, image->width, image->height, + } + else { + Upload32( (unsigned *)pic, image->width, image->height, image->flags & IMGFLAG_MIPMAP, image->flags & IMGFLAG_PICMIP, isLightmap, &image->internalFormat, &image->uploadWidth, &image->uploadHeight ); + } qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode ); qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode ); @@ -2410,7 +2390,6 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) long hash; float oldtime; float loadtime; - float proctime; if (!name) { return NULL; @@ -2439,15 +2418,16 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) if ( !Q_strncmp( name, "textures/detail/", 16 ) || !Q_strncmp( name, "gfx/fx/detail/", 14 )) { ri.Printf( PRINT_DEVELOPER, "DETAILHACK: %s - mips will be gray\n", name ); detailhack = 1; // leilei - attempt to fade detail mips to gray, EXPECTS DST_COLOR/SRC_COLOR for this to work right - } + } // leilei - iconmip hack - if ( !Q_strncmp( name, "icons/", 5 ) || ((!Q_strncmp( name, "gfx/2d", 6 )) && (Q_strncmp( name, "gfx/2d/bigchars", 14 )))){ + if ( !Q_strncmp( name, "icons/", 5 ) || ((!Q_strncmp( name, "gfx/2d", 6 )) && (Q_strncmp( name, "gfx/2d/bigchars", 14 )))) { isicon = 1; - } - else + } + else { isicon = 0; + } // // load the pic from disk @@ -2455,7 +2435,7 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) oldtime = ri.Milliseconds() * 100; dontgotsafe = 0; - if (r_suggestiveThemes->integer == 1) dontgotsafe = 1; + if (r_suggestiveThemes->integer == 1) { dontgotsafe = 1; } // leilei - load safe or lewd textures if desired. @@ -2467,7 +2447,7 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) char narm[ MAX_QPATH ]; COM_StripExtension( name, narm, MAX_QPATH ); R_LoadImage( va("%s_safe", narm), &pic, &width, &height ); - if ( pic == NULL ) + if ( pic == NULL ) dontgotsafe = 1; else dontgotsafe = 0; @@ -2482,7 +2462,6 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) dontgotsafe = 1; else dontgotsafe = 0; - } } @@ -2505,23 +2484,23 @@ image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags ) // leilei - if we need to change the texture upload with a special image prefix to separate from differently blended things - if (hackoperation) - { - char hackName[MAX_QPATH]; - char *hackedName; - COM_StripExtension( name, hackName, MAX_QPATH ); - if(hackoperation==1) hackedName = va("%shackadd", hackName); - if(hackoperation==2) hackedName = va("%shacknob", hackName); - if(hackoperation==3) hackedName = va("%shacksub", hackName); - if(hackoperation==4) hackedName = va("%shackmod", hackName); - else hackedName = va("%shackblend", hackName); - image = R_CreateImage( ( char * ) hackedName, pic, width, height, type, flags, 0 ); + if (hackoperation) { + char hackName[MAX_QPATH]; + char *hackedName; + COM_StripExtension( name, hackName, MAX_QPATH ); + if(hackoperation==1) hackedName = va("%shackadd", hackName); + if(hackoperation==2) hackedName = va("%shacknob", hackName); + if(hackoperation==3) hackedName = va("%shacksub", hackName); + if(hackoperation==4) { + hackedName = va("%shackmod", hackName); } - - else - - { - image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 ); + else { + hackedName = va("%shackblend", hackName); + } + image = R_CreateImage( ( char * ) hackedName, pic, width, height, type, flags, 0 ); + } + else { + image = R_CreateImage( ( char * ) name, pic, width, height, type, flags, 0 ); } @@ -2577,7 +2556,7 @@ image_t *R_FindImageFileIfItsThere( const char *name, imgType_t type, imgFlags_t if ( !Q_strncmp( name, "textures/detail/", 16 ) || !Q_strncmp( name, "gfx/fx/detail/", 14 )) { ri.Printf( PRINT_DEVELOPER, "DETAILHACK: %s - mips will be gray\n", name ); detailhack = 1; // leilei - attempt to fade detail mips to gray, EXPECTS DST_COLOR/SRC_COLOR for this to work right - } + } // // load the pic from disk diff --git a/code/renderer_oa/tr_particles.c b/code/renderer_oa/tr_particles.c index 00e021ff..62ed7229 100644 --- a/code/renderer_oa/tr_particles.c +++ b/code/renderer_oa/tr_particles.c @@ -2246,6 +2246,7 @@ void LFX_ShaderInit ( void ) void LFX_ParticleEffect1996 (int effect, const vec3_t org, const vec3_t dir) { vec3_t notatall; + memset(¬atall, 0, sizeof(notatall)); // Smoke trails on grenades and rockets if (effect == 1) { @@ -2868,12 +2869,13 @@ void LFX_ParticleEffect200X (int effect, const vec3_t org, const vec3_t dir) // - high atlas usage void LFX_ParticleEffect1997 (int effect, const vec3_t org, const vec3_t dir) { +#if 0 vec3_t origin, sprOrg, sprVel; // laziness - vec4_t colory, colory2, colory3, colory4; VectorCopy(org, sprOrg); VectorCopy(org, origin); VectorCopy(dir, sprVel); +#endif // Smoke trails on grenades and rockets // this should be several smoke atlases along a line. @@ -2918,9 +2920,9 @@ void LFX_ParticleEffect1997 (int effect, const vec3_t org, const vec3_t dir) } - +#if 0 // Blood Sprays for bullets - + vec4_t colory, colory2, colory3, colory4; if (effect == 14 && com_blood->integer) { colory[0] = 1.0; colory[1] = 0.0; @@ -2941,6 +2943,7 @@ void LFX_ParticleEffect1997 (int effect, const vec3_t org, const vec3_t dir) //R_LFX_Smoke2 (sprOrg, sprVel, 2 + (random()*6), 6.54+ (random()*8.7), colory, colory2, colory3, colory4, colory4, 1, 800 + (random()*2000), 2, 8+ (random()*6), 0); //R_LFX_Smoke2 (sprOrg, sprVel, 2 + (random()*6), 3.54+ (random()*8.7), colory, colory2, colory3, colory4, colory4, 1, 300 + (random()*2000), 2, 8+ (random()*6), 4); } +#endif // "Blood" Sprays for bullets if (effect == 14 && !com_blood->integer) {