Remove old FIXME, pmove_framecount isn't networked
This commit is contained in:
@@ -1184,7 +1184,7 @@ typedef struct playerState_s {
|
||||
|
||||
// not communicated over the net at all
|
||||
int ping; // server to game info for scoreboard
|
||||
int pmove_framecount; // FIXME: don't transmit over the network
|
||||
int pmove_framecount;
|
||||
int jumppad_frame;
|
||||
int entityEventSequence;
|
||||
} playerState_t;
|
||||
|
Reference in New Issue
Block a user