Rename MatrixMultiply to Q_MatrixMultiply to avoid colliding with SDL_d3dmath.c when statically compiling

This commit is contained in:
Poul Sander
2022-03-19 20:11:57 +01:00
parent 7666af68b1
commit 4e334dddbe
7 changed files with 16 additions and 16 deletions

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@@ -709,7 +709,7 @@ qboolean Matrix4Compare(const float a[16], const float b[16]);
void Matrix4Copy(const float in[16], float out[16]);
void Matrix4Multiply(const float a[16], const float b[16], float out[16]);
void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
void Q_MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
void PerpendicularVector( vec3_t dst, const vec3_t src );