Rename MatrixMultiply to Q_MatrixMultiply to avoid colliding with SDL_d3dmath.c when statically compiling
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@@ -709,7 +709,7 @@ qboolean Matrix4Compare(const float a[16], const float b[16]);
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void Matrix4Copy(const float in[16], float out[16]);
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void Matrix4Multiply(const float a[16], const float b[16], float out[16]);
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void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
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void Q_MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
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void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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void PerpendicularVector( vec3_t dst, const vec3_t src );
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