- change long to intptr_t for 64bit windows compatability
- change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them.
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@@ -200,7 +200,7 @@ This is the only way control passes into the module.
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This must be the very first function compiled into the .q3vm file
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================
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*/
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long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, long arg5, long arg6, long arg7, long arg8, long arg9, long arg10, long arg11 ) {
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intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
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switch ( command ) {
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case GAME_INIT:
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G_InitGame( arg0, arg1, arg2 );
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@@ -209,7 +209,7 @@ long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4
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G_ShutdownGame( arg0 );
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return 0;
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case GAME_CLIENT_CONNECT:
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return (long)ClientConnect( arg0, arg1, arg2 );
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return (intptr_t)ClientConnect( arg0, arg1, arg2 );
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case GAME_CLIENT_THINK:
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ClientThink( arg0 );
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return 0;
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