- Fixed crash for fragment shader effects being loaded for unsupported hardware
- unfinished texture dumping mode, r_texdump would save jpegs of any texture that loads....upside down. The purpose of this is to make compact content builds with only the used textures (without bloat) - the eager beginning of a water refraction/reflection buffer - some map texture listing fixes - very unfinished revolution environment maps - very unfinished 'crazy' lighting changes - some pointless whitepsaces added for no reason other than to open file, add something, remove it later, and leave it changed
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@@ -437,7 +437,6 @@ typedef struct {
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int numDrawSurfs;
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struct drawSurf_s *drawSurfs;
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} trRefdef_t;
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@@ -1027,6 +1026,7 @@ typedef struct {
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qboolean doneSun; // leilei - done drawing a sun
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qboolean doneSunFlare; // leilei - done drawing a sun flare
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qboolean donemblur; // leilei - done motionblur this frame
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qboolean donewater; // leilei - done water this frame
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qboolean donetv; // leilei - tv this frame
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qboolean doneraa; // leilei - done aa'ing this frame
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qboolean doneSurfaces; // done any 3d surfaces already
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@@ -1061,6 +1061,7 @@ typedef struct {
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image_t *scratchImage[32];
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image_t *fogImage;
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image_t *dlightImage; // inverse-quare highlight for projective adding
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image_t *waterImage;
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image_t *flareImage;
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image_t *whiteImage; // full of 0xff
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image_t *identityLightImage; // full of tr.identityLightByte
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@@ -1155,6 +1156,7 @@ typedef struct {
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qboolean placeholderTextureAvail;
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qboolean placeholderModelAvail;
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qboolean placeholderAvail;
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} trGlobals_t;
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extern backEndState_t backEnd;
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@@ -1293,6 +1295,7 @@ extern cvar_t *r_flaresDlight;
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extern cvar_t *r_alternateBrightness; // leilei - alternate brightness
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extern cvar_t *r_leifx; // Leilei - leifx nostalgia filter
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extern cvar_t *r_leiwater; // Leilei - water test
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extern cvar_t *r_tvMode; // Leilei - tv faking mode
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@@ -1309,6 +1312,8 @@ extern cvar_t *r_leidebugeye; // Leilei - debug only!
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extern cvar_t *r_iconmip; // leilei - icon mip - picmip for 2d icons
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extern cvar_t *r_texdump; // leilei - texture dumping
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//====================================================================
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void R_SwapBuffers( int );
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@@ -1995,6 +2000,7 @@ void RB_DeformTessGeometry( void );
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void RB_CalcEnvironmentTexCoords( float *dstTexCoords );
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void RB_CalcCelTexCoords( float *dstTexCoords ); // leilei - cel hack
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void RB_CalcEnvironmentTexCoordsJO( float *dstTexCoords ); // leilei
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void RB_CalcEnvironmentTexCoordsR( float *dstTexCoords ); // leilei
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void RB_CalcEyes( float *st, qboolean theothereye); // leilei - eyes
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void RB_CalcEnvironmentCelShadeTexCoords( float *dstTexCoords );
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void RB_CalcEnvironmentTexCoordsNew( float *dstTexCoords );
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@@ -2183,7 +2189,9 @@ void RE_TakeVideoFrame( int width, int height,
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//Bloom Stuff
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void R_BloomInit( void );
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void R_WaterInit( void );
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void R_BloomScreen( void );
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void R_WaterScreen( void );
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void R_AnimeScreen( void );
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// Postprocessing
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