* Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/ * Add generalised runtime cvar range checking, currently on [sv|cl]_voip, dedicated and a bunch of r_ variables
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@@ -37,7 +37,7 @@ sv_voip: set to "1" (the default) to enable server-side VoIP support. Set to
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"0" to disable. Without this, all VoIP packets are refused by the
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server, which means no one gets to use in-game VoIP.
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voip: set to "1" (the default) to enable client-side VoIP support. Set to "0"
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cl_voip: set to "1" (the default) to enable client-side VoIP support. Set to "0"
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to disable. Without this, you will neither be able to transmit voice nor
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hear other people.
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