Renderer-based particle system (#25)
* A WIP particle system * - Some more particle refactoring - an attempt to fix things that went wrong - trying to integrate fog onto particles (which is currently wrong) - qpal.h committed (oops) - Attempt to separate particle rendering from particle moving for future optimization/refactor
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@@ -103,4 +103,4 @@ equ ceil -109
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equ testPrintInt -110
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equ testPrintFloat -111
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equ acos -112
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equ trap_R_LFX_ParticleEffect -113
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