Renderer-based particle system (#25)

* A WIP particle system

* - Some more particle refactoring
- an attempt to fix things that went wrong
- trying to integrate fog onto particles (which is currently wrong)
- qpal.h committed (oops)
- Attempt to separate particle rendering from particle moving for future optimization/refactor
This commit is contained in:
leilei-
2016-11-01 03:30:15 -04:00
committed by GitHub
parent cc41c5793e
commit 245fea051e
14 changed files with 3530 additions and 16 deletions

View File

@@ -103,4 +103,4 @@ equ ceil -109
equ testPrintInt -110
equ testPrintFloat -111
equ acos -112
equ trap_R_LFX_ParticleEffect -113