- Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
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@@ -928,6 +928,23 @@ typedef struct {
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char string[MAX_CVAR_VALUE_STRING];
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} vmCvar_t;
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/*
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==============================================================
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VoIP
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==============================================================
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*/
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// if you change the count of flags be sure to also change VOIP_FLAGNUM
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#define VOIP_SPATIAL 0x01 // spatialized voip message
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#define VOIP_DIRECT 0x02 // non-spatialized voip message
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// number of flags voip knows. You will have to bump protocol version number if you
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// change this.
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#define VOIP_FLAGCNT 2
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/*
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==============================================================
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