rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting
From /dev/humancontroller.
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@@ -746,8 +746,8 @@ extern vmCvar_t g_enableBreath;
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extern vmCvar_t g_singlePlayer;
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extern vmCvar_t g_proxMineTimeout;
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void trap_Printf( const char *fmt );
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void trap_Error(const char *fmt) __attribute__((noreturn));
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void trap_Print( const char *text );
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void trap_Error( const char *text ) __attribute__((noreturn));
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int trap_Milliseconds( void );
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int trap_RealTime( qtime_t *qtime );
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int trap_Argc( void );
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