- Added r_mode -2 for using display resolution.
- Changed q3_ui's very high video settings use display resolution.
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@@ -248,6 +248,16 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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}
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}
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if( videoInfo->current_h > 0 ) {
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glConfig.vidWidth = videoInfo->current_w;
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glConfig.vidHeight = videoInfo->current_h;
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} else {
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glConfig.vidWidth = 480;
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glConfig.vidHeight = 640;
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ri.Printf( PRINT_ALL,
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"Cannot determine display resolution, assuming 640x480\n" );
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}
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ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
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if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
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