- r_suggestiveThemes cvar - loads _safe (for work) models if set to 0, and if they're available.
- similarly, r_anime looks for _cel prefixed shaders and loads them instead - r_iconmip - resizes 2D icons (that have nopicmip) to save some inches of video memory/texture cache. - Don't allocate motionblur textures if motionblur is off - Motionblur variable passes hack - remove debug lines from the wip shading mode
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@@ -856,6 +856,8 @@ typedef struct {
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GLint u_mpass3; // 11-15
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GLint u_mpass4; // 16-20
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GLint u_mpasses; // How many passes of Motion do we have anyhow?
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// leilei - Color control
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@@ -1287,6 +1289,8 @@ extern cvar_t *r_alternateBrightness; // leilei - alternate brightness
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extern cvar_t *r_leifx; // Leilei - leifx nostalgia filter
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extern cvar_t *r_suggestiveThemes; // Leilei - mature content
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extern cvar_t *r_motionblur; // Leilei - motionblur
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extern cvar_t *r_motionblur_fps; // Leilei - motionblur framerated
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@@ -1294,6 +1298,8 @@ extern cvar_t *r_anime; // Leilei - anime filter
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extern cvar_t *r_leidebug; // Leilei - debug only!
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extern cvar_t *r_leidebugeye; // Leilei - debug only!
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extern cvar_t *r_iconmip; // leilei - icon mip - picmip for 2d icons
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//====================================================================
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void R_SwapBuffers( int );
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@@ -1806,7 +1812,9 @@ static ID_INLINE void R_GLSL_SetUniform_u_CC_Overbright(glslProgram_t *program,
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}
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static ID_INLINE void R_GLSL_SetUniform_u_mpasses(glslProgram_t *program, GLint value) {
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qglUniform1iARB(program->u_mpasses, value);
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}
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static ID_INLINE void R_GLSL_SetUniform_Mpass1(glslProgram_t *program, GLint value) {qglUniform1iARB(program->u_mpass1, value);}
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static ID_INLINE void R_GLSL_SetUniform_Mpass2(glslProgram_t *program, GLint value) {qglUniform1iARB(program->u_mpass2, value);}
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